![]() Each character in each location represents something fantastical about the world of Carto and I loved being taken into such a unique story, with varying personalities, and truly investing myself into the lore and culture of each land.Ĭarto, however, is a very short game, depending on how well you can figure out the puzzles. Even after completing the game, I still remember the once-anxious Chirb and his adorable companion, the mysterious Story Tender of the Story Chalet, and the optimism of Shainan. I fell in love with all of them, though they appeared ever so briefly for each time you travel, they create a lasting impression on the player. The characters’ whimsical personalities also go with the art in complementary fashion. Carto takes you to different lands, from the grasslands to the icelands - and the design and style for each land truly tugs on that craving for adventure and thirst for exploration. ![]() It’s beautiful and skillfully captures the eccentric yet kind personality of the game quite well. While I have, in more than one occasion, called an indie game charming - it is still such a perfect description for an art style present in Carto. I was stumped on more than one occasion, and highly tempted to ask around or go through google, but I was of sound determination to finish the game without help and through the wits of what my brain could provide. Some of the tasks are clever that require one to definitely look outside the box in a highly logical manner. As a frequent player of puzzlers, I enjoyed the take on bridging yourself from place to place by just turning pieces of your map around. Never had it occurred to me that the profession in itself, as a game, can be exciting and challenging. ![]() The concept of a magic cartographer is an interesting idea. As you find pieces to pieces, you are pushed into the puzzle of solving where each piece should go and how you can get from one place to another. You, as Carto, find yourself lost in the grasslands searching for the pieces that flew and a way back home. They hold the power to change the landscapes of the maps they hold to create new paths and directions - this becomes the premise of the puzzles in the game.Ĭarto was flung into the land below when a storm blew in, as a curious Carto was moving pieces of the map her grandmother had shown her. These cartographers, however, are different. ![]() You are Carto, a young cartographer (as is the name of the game), who travels the world with her grandmother in an airship that traverses through different types of land and culture. Adventure, friendship, and a map - Carto by Humble Games is a puzzle indie game that touches the inner child in you seeking new worlds and meeting new people. ![]()
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